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Inscriptions

Note:Off-hand denotes equipment inclusive of Tomes, Instruments, Codex, Talisman and Shields.

Prefixes

Inscription Effect Equipment
Lycanthrope Lyncanthrope gives a morph bonus. Bonus is larger on weapons than talisman.

Blunt
Fist
Talisman

Safeguard Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level.

Armor

Berserking Berserking gives a Rage Power bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Axe
Sword
Two-Handed

Stealth Stealth gives an Autosneak bonus ranging 10/20/30/40/50 depending on the affix level.

Dagger

Race Defense Race Defense gives a Defense bonus when being attacked by a specific race ranging 2%/4%/6%/8%/10% depending on the affix level.

Armor
Shield
Talisman
Codex

Destructive Destructive gives a Critical Damage bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Bow
Two-Handed

Focus Focus gives a Fizzle Reduction bonus ranging 5%/10%/15%/20%/25% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Bardic Bardic gives a Song Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Axe
Sword
Instrument

Aegis Aegis gives a Deflect bonus ranging 1%/2%/3%/4%/5% depending on the affix level.

Shield

Sapping Sapping gives a Steal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level. Note: Affects the AMOUNT of gold a Thief can steal in an action.

Dagger
Bow

Empowering Empowering gives a Pet Strength bonus ranging 1.5%/3%/4.5%/6%/7.5% depending on the affix level.

Axe
Sword
Bow

Commanding Commanding gives a Summon Strength bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Staff
Dagger
Tome
Codex

Divine Divine gives a Heal Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Axe, Sword, Blunt, Staff, Fist, Instrument, Talisman

Race Damage Race Damage gives an Damage bonus when attacking a specific race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.

Weapons
Instruments
Tomes

Quick Quick gives a Roundhouse Power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Staff

Avarice Avarice gives a Gold bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Bane Damage NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.

Weapons
Instruments
Tomes

Moxie Moxie gives an Experience bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapons
Armor
Off-Hand
Helmet

Voracity Voracity gives a Drop Rate bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon
Armor
Off-Hand
Helmet

Hexing Hexing gives a Debuff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Weapons, Tomes, Codex, Instruments, Talisman

Striking Striking gives a Critical Chance bonus ranging from 1%-5% depending on the affix level.

Bow, Two-handed

Smashing Smashing gives a Shield Bash bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Shields

Bolstering Bolstering gives a Buff power bonus ranging 2%/4%/6%/8%/10% depending on the affix level.

Weapons, Tomes, Codex, Instruments, Talisman

Bane Defense NPC Race Defense gives a Defense bonus when being attacked by a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level.

Armor, Shield, Talisman, Codex

Suffixes

Suffix Effect Equipment
Rain Rain gives a Water divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level.

Weapon, Armor, Off-Hand, Helmet

Boar Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level.

Armor, Codex, Talisman

Combat Combat gives a flurry damage bonus.

Weapon

Eagle Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level.

Armor, Codex, Talisman

Mongoose Mongoose gives a Haste bonus ranging 0.03s/0.06s/0.09s/0.12s/0.15s depending on the affix level.

Weapon, Tome, Instrument

Owl Owl gives a Wisdom bonus ranging from 0.1-0.5 depending on the affix level.

Weapon, Armor, Off-Hand

Flame Flame gives a Fire divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Cobra Cobra gives a Poison Effect bonus on physical attacks ranging from 1%-5% depending on the affix level with a maximum cap of 25 damage per tick. Cobra has a long duration of 148s to 180s. The chance to apply poison is 15% on a successful hit. It can be applied to: Weapons.
Dusk Dusk gives a Night divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Perception Perception gives a Spell Pierce bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons.
Spellbound Spellbound gives a MP Tick bonus of 1. It can be applied to: Armors.
Vigor Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Foreseeing Foreseeing gives a Magic Resistance bonus multiplier ranging from 1%-5% depending on the affix level. It can be applied to: Armors.
Rock Rock gives an Earth divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Bear Bear gives an Endurance bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Peacock Peacock gives a Charisma bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Affliction Afflication gives a Spell Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons.
Lion Lion gives a Strength bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Class Damage Class Damage gives a Damage bonus when attacking a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. It can be applied to: Weapons.
Raven Raven gives an Intelligence bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Cheetah Cheetah gives an Agility bonus ranging from 0.1-0.5 depending on the affix level. It can be applied to: Weapons, Armors, Shields.
Vitality Vitality gives a HP Tick bonus ranging from 1-3 depending on the affix level. It can be applied to: Armors.
Storm Storm gives a Lightning divinity bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Class Defense Class Defense gives a Defense bonus when being attacked by a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. It can be applied to: Armors, Shields.
Harm Harm gives a Damage bonus ranging from 1%-3% depending on the affix level. It can be applied to: Weapons.
Lich Lich gives a MP Leech bonus on physical attacks ranging from 1-5 depending on the affix level. It can be applied to: Weapons.
Sanguine Sanguine gives a HP Leech bonus on physical attacks ranging from 1%-5% depending on the affix level. It can be applied to: Weapons.
Salamander Salamander gives a Burn Effect bonus on physical attacks ranging 4%/8%/12%/16%/20% depending on the affix level with a maximum cap of 80 damage per tick. Salamander has a short duration of 12s to 20s. The chance to apply poison is 15% on a successful hit. It can be applied to: Weapons.
Insight Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.