Scavenging
Scavenging is broken up into two main categories of materials; Cloths and Leathers.
For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead.
For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.
Each group is self contained.
Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier.
And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir.
Here you can see a test performed to confirm. Broken down by each of the three tiers and by each type of mob in each group. You can see that all the mobs types of the same tier and group all had the same scavenging drops.
Note: This test was ran before the potential 15% bonus was implemented. So this is with 0% / no bonus to scavenging.
Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly
This an an example of SOME (not all) of the mobs that fall into each category and tier.
Mobs must be between these levels
Tier 1 = 16-20
Tier 2 = 21-23
Tier 3 = 24-25
Name | Level | Location | Loot |
---|---|---|---|
Black Badger Muck Boar |
0 | Kakegi Grove |
Light Leather - Common |
Bandit Scout Corrupted Guard Roadside Bandit Shadow Assassin |
0 | Linwood |
Linen - Common |