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Scavenging

Scavenging

Scavenging is broken up into two main categories of materials; Cloths and Leathers.
For cloth, you'll want to kill Humanoids, Greenskins, Demons, and Undead.
For leather, you'll want to kill Animals, Beasts, Insects, and Reptiles.

Each group is self contained.
Humanoids/greenskins/demons/undead will all drop the same pool of scavenging items per tier.
And animals/beasts/insects/reptiles will all drop the same pool of scavenging items per teir.

Here you can see a test performed to confirm. Broken down by each of the three tiers and by each type of mob in each group. You can see that all the mobs types of the same tier and group all had the same scavenging drops.
Note: This test was ran before the potential 15% bonus was implemented. So this is with 0% / no bonus to scavenging.
Scavenging drop results 01.jpg

Note however that drops are percentage based. You can do the same run of mobs and get slightly different final numbers but the type of drops will be the same. In the following example the same group of T1 humanoids were done twice. You can see the drops are the same, but the amounts vary slightly
Scavenging comparisson 01.jpg

This an an example of SOME (not all) of the mobs that fall into each category and tier.
Scavenging mobs 01.jpg



Mobs must be between these levels

Tier 1 = 16-20
Tier 2 = 21-23
Tier 3 = 24-25

Name Level Location Loot
Black Badger
Muck Boar
0 Kakegi Grove

Light Leather - Common
Medium Leather - Common
Light Hide - Uncommon
Teeth - Uncommon
Sinew - Uncommon

Bandit Scout
Corrupted Guard
Roadside Bandit
Shadow Assassin
0 Linwood

Linen - Common
Bolt of Linen - Uncommon
Coarse Thread - Uncommon
Feather - Uncommon

Major Professions (Max 1)