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Professions

Professions are roles that a player can take on to collect rare materials and create powerful equipment. Professions have two primary categories:

  • Major Professions: Weapon Crafting, Armor Crafting, Jewel Crafting, and Alchemy
  • Minor Professions: Scavenging, Mining, Foraging, and Fishing

Professions become available to players starting at level 16, in the city of Alderra. Each character can learn one Major Profession and two Minor Professions. Players are encouraged to learn professions as soon as possible given their lengthy leveling process. A player can change any profession by returning to the crafting area in Alderra and completing the quest to 'forget' the profession.

Warning: Forgetting a Profession causes the player to lose all progress in that profession permanently!

Note: Inscription, while considered a part of Professions, does not count towards a Profession on a character. (e.g. A player can have Weapon Crafting, Mining, Scavenging, AND Inscription)


Minor Profession (Max 2)


Minor professions are considered the gathering professions. A player can have two at any time. Minor professions have three tiers to unlock.

Tier 1: Levels 0-199
Tier 2: Level 200 - 499
Tier 3: Level 500 - 1000

As you level a Profession, the player receives a drop rate bonus for materials in that tier. The drop rate bonus caps at 15%. There is a soft cap on leveling and drop bonuses. After you've performed the Minor Profession action 200 times in a day, the material drops and leveling experience are reduced significantly. This is restricted by tier, so a player can mine tier 3 200 times in a day and then go to tier 2 and mine an additional 200 times without having their drop rates decrease.


The gathering bonuses are separate for each tier of a single minor profession. So you tier 1 mining bonus is separate from your tier 1 scavenging bonus. And your tier 1 mining bonus is separate from your tier 2 mining bonus.

Your Bonus starts as soon as you unlock a specific tier. Every single time you gain a skill level, your bonus will increase ever so slightly.
t1 will increase 0.075% per level.
t2 will increase 0.05% per level.
t3 will increase 0.03% per level.
Each up to a max of 15%. By the time you reach the next tier, you should reach the full 15% bonus to gathering resources.

Gathering Drop Rates
Common Materials - 60% drop
Uncommon Materials - 30% drop
Rare Materials - 10% drop

Fishing

Fishing is a minor profession that supports the Alchemy major profession.

Foraging

Foraging is a minor profession that supports the Alchemy major profession.

Mining

Mining is a minor profession that supports Weapon Crafting, Armor Crafting, and Jewel Crafting. It is highly recommended you use the resources to support Jewel Crafting rather than Weapon or Armor crafting.

Scavenging

Scavenging is a minor profession that supports Weapon crafting and Armor crafting.

Major Professions (Max 1)

Alchemy

Armor Crafting

Weapon Crafting

Tier 1 (Level 1)

Level 20 Uncommon, could proc humming Rare on craft

Name Level Amount- Materials Result
Iron Rapier 1

15 - Iron Ore
4 - Amethyst
2 - Ruby
1 - Violent Essence

Iron Rapier
Iron Tipped Staff 1

15 - Linen
3 - Coarse Thread
3 - Feather
1 - Violent Essence

Iron Tipped Staff
Iron Claymore 1

15 - Iron Ore
4 - Silver Ore
2 - Amethyst
1 - Violent Essence

Iron Claymore
Iron Mallet 1

15 - Light Leather
2 - Sinew
4 - Light Hide
1 - Violent Essence

Iron Mallet
Iron Dagger 1

15 - Iron Ore
4 - Jade
2 - Ruby
1 - Violent Essence

Iron Dagger
Iron Longbow 1

8 - Linen
7 - Light Leather
2 - Bolt of Linen
4 - Teeth
1 - Violent Essence

Iron Longbow

Tier 2 (Level 30)

Level 20 Rare , could proc humming Epic on craft

Name Level Amount- Materials Result
Tempered Silver Flatbow 30

5 - Linen
5 - Light Leather
4 - Bolt of Linen
4 - Teeth
1 - Enchanted Thread
1 - Jaw Bone
2 - Violent Essence

Tempered Silver Flatbow
Tempered Silver Quarterstaff 30

10 - Linen
5 - Coarse Thread
4 - Feather
2 - Enchanted Thread
2 - Violent Essence

Tempered Silver Quarterstaff
Tempered Silver Sword 30

10 - Iron Ore
3 - Silver Ore
7 - Amethyst
2 - Sapphire
2 - Violent Essence

Tempered Silver Sword
Tempered Silver Glaive 30

10 - Iron Ore
3 - Silver Ore
7 - Ruby
2 - Coral
2 - Violent Essence

Tempered Silver Glaive
Tempered Silver Dagger 30

10 - Iron Ore
3 - Silver Ore
7 - Jade
2 - Sapphire
2 - Violent Essence

Tempered Silver Dagger
Tempered Silver Mace 30

10 - Light Leather
5 - Sinew
4 - Light Hide
2 - Jaw Bone
2 - Violent Essence

Tempered Silver Mace

Tier 3 (Level 50)

Level 25 Uncommon , could proc humming Rare on craft

Name Level Amount- Materials Result
Golden Kukri 50

35 - Iron Ore
10 - Sapphire
5 - Gold Ore
2 - Coral
3 - Diamond
3 - Vigor Essence

Golden Kukri
Golden Broadsword 50

35 - Iron Ore
10 - Gold Ore
5 - Coral
2 - Sapphire
3 - Peridot
3 - Vigor Essence

Golden Broadsword
Golden Staff 50

35 - Cotton
4 - Bolt of Cotton
4 - Large Feather
3 - Enchanted Thread
3 - Vigor Essence

Golden Staff
Golden Hammer 50

35 - Medium Leather
12 - Fur Pelt
5 - Medium Hide
3 - Jaw Bone
3 - Vigor Essence

Golden Hammer
Golden Jian 50

35 - Iron Ore
10 - Coral
5 - Sapphire
2 - Gold Ore
3 - Emerald
3 - Vigor Essence

Golden Jian
Golden Composite Bow 50

35 - Cotton
40 - Medium Leather
7 - Medium Hide
10 - Bolt of Cotton
2 - Enchanted Thread
1 - Jaw Bone
3 - Vigor Essence

Golden Composite Bow

Tier 4 (Level 70)

Level 20 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Chromatic Baton 70

40 - Cotton
5 - Bolt of Cotton
15 - Large Feather
7 - Enchanted Thread
3 - Violent Essence

Chromatic Baton
Chromatic Mace 70

40 - Medium Leather
5 - Medium Hide
15 - Fur Pelt
7 - Jaw Bone
3 - Violent Essence

Chromatic Mace
Chromatic Blade 70

40 - Iron Ore
5 - Sapphire
15 - Gold Ore
7 - Peridot
3 - Violent Essence

Chromatic Blade
Chromatic Stonebow 70

20 - Cotton
10 - Bolt of Cotton
20 - Medium Leather
10 - Medium Hide
4 - Jaw Bone
3 - Enchanted Thread
3 - Violent Essence

Chromatic Stonebow
Chromatic War Hammer 70

40 - Iron Ore
5 - Coral
15 - Sapphire
7 - Diamond
3 - Violent Essence

Chromatic War Hammer
Chromatic Kris 70

40 - Iron Ore
5 - Gold Ore
15 - Coral
7 - Emerald
3 - Violent Essence

Chromatic Kris

Tier 5 (Level 80)

Level 25 Rare weapon, could proc humming Epic on craft.

Name Level Amount- Materials Result
Orichalcum Hammer 80

80 - Heavy Leather
35 - Heavy Hide
5 - Fur Pelt
9 - Animal Skull
3 - Rugged Leather
6 - Vigor Essence

1 - Orichalcum Hammer
Orichalcum Greatsword 80

80 - Orichalcum Ore
35 - Amber
5 - Lapis
12 - Beryl
6 - Vigor Essence

Orichalcum Greatsword
Orichalcum Staff 80

80 - Wool
35 - Pristine Feather
5 - Bolt of Wool
9 - Alderran Silk
3 - Blackspawn Silk
6 - Vigor Essence

Orichalcum Staff
Orichalcum Bow 80

40 - Wool
40 - Heavy Leather
20 - Fur Pelt
20 - Pristine Feather
6 - Blackspawn Silk
6 - Rugged Leather
6 - Vigor Essence

Orichalcum Bow
Orichalcum Dagger 80

80 - Orichalcum Ore
35 - Lapis
5 - Malachite
12 - Zircon
6 - Vigor Essence

Orichalcum Dagger
Orichalcum Sword 80

80 - Orichalcum Ore
35 - Malachite
5 - Amber
12 - Garnet
6 - Vigor Essence

Orichalcum Sword

Tier 6 (Level 95)

Level 25 Epic , could proc humming Legendary on craft

Name Level Amount- Materials Result
Incandescent Claws 95

600 - Heavy Leather
200 - Bloody Carcass
100 - Heavy Hide
100 - Animal Skull
10 - Vigor Essence

Incandescent Claws
Focusing Scepter 95

600 - Wool
200 - Pristine Feather
100 - Bolt of Wool
100 - Alderran Silk
10 - Vigor Essence

Focusing Scepter
Gilded Crescent 95

600 - Orichalcum Ore
150- Lapis
150 - Malachite
100 - Zircon
10 - Vigor Essence

Gilded Crescent
Silent Sickle 95

600 - Wool
200 - Bolt of Wool
100 - Pristine Feather
100 - Blackspawn Silk
10 - Vigor Essence

Silent Sickle
Swift Shortbow 95

300 - Wool
300 - Heavy Leather
150 - Pristine Feather
150 - Heavy Hide
50- Alderran Silk
50- Animal Skull
10 - Vigor Essence

Swift Shortbow
Dragon Kris 95

600 - Orichalcum Ore
150- Amber
150 - Lapis
100 - Garnet
10 - Vigor Essence

Dragon Kris
Sanguine Longblade 95

600 - Orichalcum Ore
150- Malachite
150 - Amber
100 - Beryl
10 - Vigor Essence

Sanguine Longblade
Jeweled Mace 95

600 - Heavy Leather
200- Heavy Hide
100 - Bloody Carcass
100 - Rugged Leather
10 - Vigor Essence

Jewled Mace

Jewel Crafting

Tier 1 (Level 1)

Level 20 Uncommon, instruments could proc humming Rare on craft

Name Amount- Materials Result
Iron Salvage - Tier 1

10 - Iron Ore

Iron Salvage - Tier 1
Iron Pendant

3 - Iron Ore
6 - Silver Ore
3 - Jade
1 - Violent Essence

Iron Pendant
Iron Piccolo

3 - Iron Ore
6 - Ruby
3 - Amethyst
1 - Violent Essence

Iron Piccolo
Iron Gauntlets

3 - Iron Ore
6 - Amethyst
3 - Ruby
1 - Violent Essence

Iron Gauntlets
Iron Greaves

3 - Iron Ore
6 - Jade
3 - Silver Ore
1 - Violent Essence

Iron Greaves


Tier 2 (Level 30)

Level 20 Rare , instruments could proc humming Epic on craft

Name Amount- Materials Result
Tempered Silver Circlet

3 - Iron Ore
2 - Silver Ore
6 - Amethyst
2 - Coral
2 - Violent Essence

Tempered Silver Circlet
Tempered Silver Boots

3 - Iron Ore
4 - Ruby
4 - Jade
2 - Sapphire
2 - Violent Essence

Tempered Silver Boots
Tempered Silver Oboe

3 - Iron Ore
4 - Amethyst
4 - Ruby
2 - Coral
2 - Violent Essence

Tempered Silver Oboe
Tempered Silver Ring

3 - Iron Ore
6 - Silver Ore
2 - Ruby
2 - Sapphire
2 - Violent Essence

Tempered Silver Ring
Tempered Silver Gloves

3 - Iron Ore
2 - Silver Ore
6 - Jade
2 - Gold Ore
2 - Violent Essence

Tempered Silver Gloves


Tier 3 (Level 50)

Level 25 Uncommon , instruments could proc humming Rare on craft

Name Amount- Materials Result
Golden Necklace

15 - Iron Ore
15 - Sapphire
5 - Coral
5 - Emerald
3 - Vigor Essence

Golden Necklace
Golden Boots

15 - Iron Ore
5 - Gold Ore
15 - Coral
5 - Diamond
3 - Vigor Essence

Golden Boots
Golden Gloves

15 - Iron Ore
15 - Gold Ore
5 - Sapphire
5 - Peridot
3 - Vigor Essence

Golden Gloves
Golden Ring

15 - Iron Ore
15 - Gold Ore
5 - Sapphire
5 - Diamond
3 - Vigor Essence

Golden Ring
Golden Harmonica

15 - Iron Ore
15 - Coral
5 - Sapphire
5 - Peridot
3 - Vigor Essence

Golden Harmonica
Iron Salvage - Tier 2

25 - Iron Ore

Iron Salvage - Tier 2


Tier 4 (Level 70)

Level 20 Epic , instruments could proc humming Legendary on craft

Name Amount- Materials Result
Chromium Gloves

20 - Iron Ore
20 - Sapphire
10 - Gold Ore
8 - Diamond
3 - Violent Essence

Chromium Gloves
Chromium Tambourine

20 - Iron Ore
20 - Coral
10 - Sapphire
8 - Peridot
3 - Violent Essence

Chromium Tambourine
Chromium Necklace

20 - Iron Ore
20 - Gold Ore
10 - Coral
8 - Peridot
3 - Violent Essence

Chromium Necklace
Chromium Band

20 - Iron Ore
10 - Coral
20 - Sapphire
8 - Emerald
3 - Violent Essence

Chromium Band
Chromium Boots

20 - Iron Ore
20 - Gold Ore
10 - Coral
8 - Emerald
3 - Violent Essence

Chromium Boots


Tier 5 (Level 80)

Level 25 Rare , instruments could proc humming Epic on craft

Name Amount- Materials Result
Orichalcum Ring

35 - Orichalcum Ore
50 - Amber
7 - Zircon
7 - Beryl
6 - Vigor Essence

Orichalcum Ring
Orichalcum Arrow Quiver

5 - Orichalcum Ore
2 - Malachite
2 - Lapis

Orichalcum Arrow Quiver
Orichalcum Bolt Case

5 - Orichalcum Ore
4 - Amber

Orichalcum Bolt Case
Orichalcum Salvage

50 - Orichalcum Ore

Orichalcum Salvage
Orichalcum Choker

35 - Orichalcum Ore
50 - Lapis
7 - Garnet
7 - Zircon
6 - Vigor Essence

Orichalcum Choker
Orichalcum Gauntlets

35 - Orichalcum Ore
50 - Malachite
7 - Beryl
7 - Garnet
6 - Vigor Essence

Orichalcum Gauntlets
Orichalcum Boots

35 - Orichalcum Ore
25 - Lapis
12 - Amber
13 - Malachite
14 - Zircon
6 - Vigor Essence

Orichalcum Boots
Orichalcum Lute

35 - Orichalcum Ore
25 - Amber
12 - Malachite
13 - Lapis
14 - Beryl
6 - Vigor Essence

Orichalcum Lute


Tier 6 (Level 95)

Level 25 Epic , instruments could proc humming Legendary on craft

Name Amount- Materials Result
Mythical Tabor

50 - Orichalcum Ore
300 - Lapis
100 - Amber
100 - Beryl
50 - Garnet
10 - Vigor Essence

Mythical Tabor
Prism Band

50 - Orichalcum Ore
100 - Lapis
300 - Malachite
125 - Zircon
25 - Beryl
10 - Vigor Essence

Prism Band
Eternity's Tear

50 - Orichalcum Ore
300 - Amber
100 - Malachite
50 - Beryl
100 - Garnet
10 - Vigor Essence

Eternity's Tear
Shadowstep Sabatons

50 - Orichalcum Ore
200 - Malachite
200 - Lapis
75 - Zircon
75 - Beryl
10 - Vigor Essence

Shadowstep Sabatons
Runic Gloves

50 - Orichalcum Ore
100 - Lapis
100 - Malachite
200 - Amber
75 - Garnet
75 - Zircon
10 - Vigor Essence

Runic Gloves


Rings

Ring Effect!
Voracity Voracity gives a Drop Rate bonus ranging from 1%-5% depending on the affix level.
Safeguard Safeguard gives an Armor bonus ranging 2/4/6/8/10 depending on the affix level.
Bane Damage NPC Race Damage gives a Damage bonus when attacking a specific NPC race ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage.
Insight Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level.
Vigor Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level.
Avarice Avarice gives a Gold bonus ranging from 1%-5% depending on the affix level. It can be applied to: Weapons, Armors, Shields, Helmets.
Balance Balance gives a bonus to both HP ranging from 2/4/6/8/10 and MP ranging from 3/6/9/12/15.
Eagle Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.
Boar Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. It can be applied to: Armors.

Inscription

Hello weary Traveler! Inscriptions content has been updated and moved to Inscriptions.