Items
This contains all the information about creating item files. Each line that can be added to the file will be below.
[Main]
- Name=The name of the NPC. Can be different then the actual file name.
- HisHer=Used when 'his/her/its' is needed.
- HeShe=Used when 'he/she/it' is needed.
- BName=Goes in front of the NPC name. Typically it is either 'a' or 'an'. Actual names (I.E. a NPC called 'Charlie' does not need it.
[Vars]
- Image=The image of the NPC, without the extension.
- Divinity=The divinity of the monster.
fire |
Fire divinity.
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night |
Night divinity.
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ice |
Ice divinity. (!!NOT WATER!!).
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lightning |
Lightning divinity (!!NOT STORM!!).
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earth |
Earth divinity.
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holy |
Holy divinity.
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evil |
Evil divinity.
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- Race=The race to use. This is mostly internal for things like banes Use the closest race type available from this list:
Humanoid |
Any race like humans, elves, etc.
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Animal |
Any land animals.
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Insect |
Any insects. Also includes spiders.
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Aquatic |
Any water creatures.
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Greenskin |
Any brute type class, Trolls, Kobolds, Orcs, Goblins, etc. 'greenskin' is just mainly a name for them.
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Plant |
Any plant. Trees, etc.
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Beast |
Any beast. werewolves for example. Druids might fit under this category is they morph too. Mystical Creatures, Dire creatures (Dire wolf), etc. Minotaurs too.
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Demon |
Any demon.
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Elemental |
Any elemental. Golems (Rock/etc for example) Fire elementals, creatures that have an affinity to a divinity, etc. Anything that is mythical magic being like fairies or witches...
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Dragon |
DRAAAGOOONNNNS.
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Undead |
Any undead creature.
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Reptile |
Any snake or lizard, etc.
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Generic |
ANYTHING that doesn't fit the above, but isn't even remotely close. For example, a training dummy.
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- Type=The type of monster. This determines if the monster is attackable or not.
Hostile |
Normal type for hostile mobs.
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Friendly |
Friendly type for non-hostile mobs.
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Spawned |
Spawned monsters. This is normally automatically set but can be used.
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- Guild=The guild this NPC belongs too. Normally should be left blank.
- Description=The description on look over.
- Weapon=The weapon name the NPC uses to attack with.
[Vars]
- Level=The level of the NPC.
- SpawnMinimum=The minimum spawn time in seconds.
- SpawnMaximum=The maximum spawn time in seconds.
- AttackDelayMinimum=The minimum attack delay in seconds. Can use decimals (I.E. 2.5).
- AttackDelayMaximum=The maximum attack delay in seconds. Can use decimals.
- AttackDelayPause=The pause delay after attacks have been used up. Can use decimals.
- MoneyMinimum=The minimum money the NPC can have.
- MoneyMaximum=The maximum money the NPC can have.
- DamageMinimum=The minimum damage the NPC has. This value is multiplied by 3. (I.E. a value of 3 means the NPC does 9 damage).
- DamageMaximum=The maximum damage the NPC has. This value is multipled by 3.
- AttackAgilityMinimum=The minimum attack agility.
- AttackAgilityMaximum=The maximum attack agility.
- DefendAgilityMinimum=The maximum dodge agility.
- DefendAgilityMaximum=The maximum dodge agility.
- IntelligenceMinimum=The minimum intelligence.
- IntelligenceMaximum=The maximum intelligence.
- WisdomMinimum=The minimum wisdom.
- WisdomMaximum=The maximum wisdom.
- HealthMinimum=The minimum health.
- HealthMaximum=The maximum health.
- AttacksMinimum=The minimum amount of attacks the NPC has.
- AttacksMaximum=The maximum amount of attacks the NPC has..
- ArmorMinimum=The minimum armor.
- ArmorMaximum=The maximum armor.
- DeflectMinimum=The minimum deflect. This should only be used if the NPC has a shield. Each value is the same as adding 2.5 armor points but will give a different message when it is deflected.
- DeflectMaximum=The maximum deflect. This should only be used if the NPC has a shield.
[Special]
- Infravision=Gives extra searching ability on top of intelligence. Each point is like having +1 more intelligence on search.
- Follow=The follow amount in percentage.
- Charm=The charm value in percentage. See http://ember-online.com/viewtopic.php?f=24&t=472#p2985 if you are on build.
[Functions]
[Say]
- Look=The look over message.
- Spawn=The spawn message. You can use / to create a '/me' command. For example: '/me drops from the ceiling.' would become 'NPCNAME drops from the ceiling.'. Has a default if not used.
- Death=The death message. Has a default if not used.