Ember Online has ten playable races detailed below. Since these races were saved from the Old World, they may differ somewhat from any surviving natives of Ciruin.
Dark Elf
Dark Elves share a common ancestry with Elves, both hailing from a more ancient race. They appear as normal elves but with a dark ebony skin and brightly colored, often luminescent eyes. Often slightly shorter than their elven cousins, they also have a more muscular build.
They are very strong, lightening quick, and have an amazing intellect. The race is also marked by a very taciturn and suspicious nature which often leads others to believe they are unfriendly or even hostile. Dark Elves make good warriors and excellent mages but they also make talented Rogues.
Their close association with magic gives them the ability to withstand many magical attacks. Having lived for generations underground, they have developed the ability to see in the deepest darkness.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 20 | Int | 20 | Agi | 22 | End | 18 | Wis | 20 | Chr | 16 |
Other traits | |||||||||||
Spell Resistance Bonus: 16%
Infrared vision: Can see in the dark. |
Drakeblood
Description forthcoming.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 21 | Int | 12 | Agi | 22 | End | 20 | Wis | 12 | Chr | 20 |
Other traits | |||||||||||
Spell Resistance Bonus: 0%
Infrared vision: Can see in the dark. +4 base armor. |
Dwarf
Although short, Dwarves are stocky and have large chests with thick arms and legs. They are strong and tough, capable of absorbing massive amounts of punishment. Being good with martial weapons, Dwarves typically are fighters although they do have a spiritual side.
Dwarves are dour and restrained, not prone to join social gathering outside of their clans. Their bulk makes them a bit clumsy and the race is not known for their wit or acumen. A Dwarven rogue makes up for his clumsy nature with his ability to deliver heavy damage.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 20 | Int | 16 | Agi | 19 | End | 23 | Wis | 19 | Chr | 16 |
Other traits | |||||||||||
Spell Resistance Bonus: 8% |
Elf
Descended from an ancient magical race, elves are closely associated with forces of nature and ancient powers. They tend to be tall, often the same height as humans, although of a much slighter build. They are very agile with a high intelligence and great insight. Elves are considered very outgoing and fascinating.
Although they don't shy away from martial skill, elves tend to prefer being rogues to fighter types. Due to their close association with the natural world, they do however make outstanding Rangers With their great intellect and foresight, Elves make great mages and healers.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 18 | Int | 21 | Agi | 22 | End | 18 | Wis | 21 | Chr | 22 |
Other traits | |||||||||||
Spell Resistance Bonus: 18% |
Gnome
The origin of gnomes as a race is unknown but they have been around since antiquity. Gnomes are small of stature and have a slight physique. Despite their physical deficiencies, they are very quick, frighteningly smart, owlish in nature.
Known best as great mages and healers, gnomes often use their mental superiority to be skillful fighters and rogues. Having a high affinity for magic, they are somewhat immune to the magic from other races. Being of such a small stature, they can go places the larger races are unable to travel.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 16 | Int | 22 | Agi | 21 | End | 17 | Wis | 22 | Chr | 20 |
Other traits | |||||||||||
Spell Resistance Bonus: 20% |
Goblin
The goblin race has split between those who have remained wild and the civilized goblins who banded together for strength and stability. Generations have passed and these goblins have become different from their wild cousins. Although still of small stature, they are quite strong and lightening quick. Goblins are very tough but are generally impulsive and a little dull. Their desire to distinguish themselves from their wild cousins also makes them terse and difficult to socialize with.
Having an affinity for martial skills, goblins make great fighters and rogues. Their ability as mages and healers is somewhat lessened by their inattention and flighty nature. Goblins retain their racial ability to see in darkness despite becoming cultured and refined. Their small stature also allows them to access places where larger races are unable to follow.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 19 | Int | 17 | Agi | 22 | End | 20 | Wis | 17 | Chr | 14 |
Other traits | |||||||||||
Spell Resistance Bonus: 6%
Infrared vision: Can see in the dark. Increased resistance to poison. |
Half Elf
The infrequent mating of human and elf has led to the rise of Half Elves in the world. Although they share a common ancestry with Elves and Humans, they are part of neither world. Half Elves lack the mystical aura of their elven ancestors and the solid foundation of their human half. They typically have the fair skin and hair found among elves with the bulk and mass of their human side.
Being strong, quick, and tough, half elves make great fighters and rogues. Having a quick wit and great insight, they make great healers and mages as well. Even without the almost mystical charm of their elven parents, they still make wonderful rangers. Their lack of outstanding features drives their desire to distinguish themselves from their parent races.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 19 | Int | 20 | Agi | 21 | End | 19 | Wis | 20 | Chr | 21 |
Other traits | |||||||||||
Spell Resistance Bonus: 12% |
Halfling
Believed to be descended from a much older race, halflings are short of stature and not very tough. They are unbelievably fast with a great knowledge and insight. Much like elves, they have an almost mystical ability to influence the emotions and attitudes of others.
Despite their lack of great strength, halflings often become fighters and rogues due to their amazing agility. Halflings make great mages and healers relying less on strength and toughness and more on their ability to avoid damage. Their ability to influence others make them great rangers and druids.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 18 | Int | 20 | Agi | 23 | End | 17 | Wis | 20 | Chr | 22 |
Other traits | |||||||||||
Spell Resistance Bonus: 14% |
Half Orc
Much like half elves, Half orcs are a bastard race. They are the result of the mating between human and orc. However, unlike half elves they have stuck together in their own society and have distinguished themselves as a race. Half orcs are tall and stocky with frightening strength and toughness. However their bestial nature makes them poor scholars and companions.
Half orcs rely heavily on their martial abilities and make wonderful fighters and rogues. The primal blood that pumps through their veins allow them to heal faster than most mortals. This increased metabolism translates into being able to process food and even potions faster than other races.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 23 | Int | 14 | Agi | 19 | End | 22 | Wis | 14 | Chr | 14 |
Other traits | |||||||||||
Spell Resistance Bonus: 1%
Replenishes 3HP per tick. 10% cooldown speed with potions and food |
Human
Description forthcoming.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 20 | Int | 20 | Agi | 20 | End | 20 | Wis | 20 | Chr | 20 |
Other traits | |||||||||||
Spell Resistance Bonus: 10% |
Saurian
Description forthcoming.
Maximum statistics | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Str | 22 | Int | 14 | Agi | 22 | End | 19 | Wis | 14 | Chr | 14 |
Other traits | |||||||||||
Spell Resistance Bonus: 3%
+4 Base Armor. |