Contents
- 1 NPC
- 1.1 NPC.RandomMove(pID As Integer, bypassStatus As Boolean) As Boolean
- 1.2 NPC.Move(pID As Integer, roomDirection As Integer) As Boolean
- 1.3 NPC.PartyCheck(npcID As Integer, pID As Integer) As Boolean
- 1.4 NPC.ExperienceCalculate(nID As Integer, pID As Integer, pidIsPlayer As Boolean, damage As Integer, death As Boolean)
- 1.5 NPC.AddGlobalTimer(npcID As Integer)
- 1.6 NPC.RemoveGlobalTimer(npcID As Integer) As Boolean
- 1.7 NPC.UpdateQuestFlag(npcID As Integer, pIndex As Integer) As Boolean
- 1.8 NPC.Get.Quests(nID As Integer) As Integer
- 1.9 NPC.Get.PartyOwner(nID As Integer) As Integer
- 1.10 NPC.Get.AttackDelayMinimum(nID As Integer) As Integer
- 1.11 NPC.Get.AttackDelayMaximum(nID As Integer) As Integer
- 1.12 NPC.Get.DropItems(nID As Integer) As String
- 1.13 NPC.Get.Charm(nID As Integer) As Double
- 1.14 NPC.Get.DamageMinimum(nID As Integer) As Integer
- 1.15 NPC.Get.DamageMaximum(nID As Integer) As Integer
- 1.16 NPC.Get.ExperienceHit(nID As Integer) As Long
- 1.17 NPC.Get.ExperienceSlay(nID As Integer) As Long
- 1.18 NPC.Get.Infravision(nID As Integer) As Double
- 1.19 NPC.Get.Follow(nID As Integer) As Double
- 1.20 NPC.Get.SpawnTime(nID As Integer) As Integer
- 1.21 NPC.Get.BName(nID As Integer) As String
- 1.22 NPC.Get.AttackAgility(nID As Integer) As Integer
- 1.23 NPC.Get.Rarity(nID As Integer) As Integer
- 1.24 NPC.Get.OriginalGold(nID As Integer) As Long
- 1.25 NPC.Get.TameTauntLevel(nID As Integer) As Integer
- 1.26 NPC.Get.DisbandOnAttack(nID As Integer) As Boolean
- 1.27 NPC.Set.Alliance(nID As Integer, Optional updateValue As String = "")
- 1.28 NPC.Set.SubjectIdentity(nID As Integer, HeShe As String, HimHer As String, HisHer As String)
- 1.29 NPC.Set.DivinityDodgeBonus(ByVal nID As Integer, ByVal bonusName As String, updateValue As Integer)
- 1.30 NPC.Set.DivinityMRBonus(ByVal nID As Integer, ByVal bonusName As String, updateValue As Integer)
- 1.31 NPC.Set.Quests(nID As Integer, updateValue As String) As Boolean
- 1.32 NPC.Set.DisbandOnAttack(nID As Integer, updateValue As Boolean) As Boolean
- 1.33 NPC.Set.TameTauntLevel(nID As Integer, updateValue As Integer) As Integer
- 1.34 NPC.Set.OriginalGold(nID As Integer, updateValue As Long) As Long
- 1.35 NPC.Set.Strength(nID As Integer, updateValue As Integer) As Integer
- 1.36 NPC.Set.Agility(nID As Integer, updateValue As Integer) As Integer
- 1.37 NPC.Set.Endurance(nID As Integer, updateValue As Integer) As Integer
- 1.38 NPC.Set.Intelligence(nID As Integer, updateValue As Integer) As Integer
- 1.39 NPC.Set.Wisdom(nID As Integer, updateValue As Integer) As Integer
- 1.40 NPC.Set.Charisma(nID As Integer, updateValue As Integer) As Integer
- 1.41 NPC.Set.MaxAttacks(nID As Integer, updateValue As Integer) As Integer
- 1.42 NPC.Set.Exhaust(nID As Integer, updateValue As Integer) As Integer
- 1.43 NPC.Set.AttackDelayMinimum(nID As Integer, updateValue As Integer) As Integer
- 1.44 NPC.Set.AttackDelayMaximum(nID As Integer, updateValue As Integer) As Integer
- 1.45 NPC.Set.DamageMinimum(nID As Integer, updateValue As Integer) As Integer
- 1.46 NPC.Set.DamageMaximum(nID As Integer, updateValue As Integer) As Integer
- 1.47 NPC.Set.Armor(nID As Integer, updateValue As Integer) As Integer
- 1.48 NPC.Set.Deflect(nID As Integer, updateValue As Integer) As Integer
- 1.49 NPC.Set.DropItems(nID As Integer, updateValue As Double) As Double
- 1.50 NPC.Set.DropItems(nID As Integer, updateValue As String)
- 1.51 NPC.Set.Infravision(nID As Integer, updateValue As Double) As Double
- 1.52 NPC.Set.Follow(nID As Integer, updateValue As Double) As Double
- 1.53 NPC.Set.ExperienceHit(nID As Integer, updateValue As Long) As Long
- 1.54 NPC.Set.ExperienceSlay(nID As Integer, updateValue As Long) As Long
- 1.55 NPC.Set.BName(nID As Integer, updateValue As String)
- 1.56 NPC.Set.RaceName(nID As Integer, updateValue As String)
- 1.57 NPC.Set.DropItems(nID As Integer, updateValue As String)
- 1.58 NPC.Set.Divinity(nID As Integer, updateValue As String)
- 1.59 NPC.Set.Name(nID As Integer, Optional updateValue As String = ")
- 1.60 NPC.Set.Party(nID As Integer, pID As Integer, Optional updateRoom As Boolean = False, Optional updatePlayerList As Boolean = False, Optional updateSpawnCount As Boolean = True)
- 1.61 NPC.Set.PartyAttack(nID As Integer, attack As Integer)
- 1.62 NPC.Set.PCType(nID As Integer, Optional updateValue As String = "")
- 1.63 NPC.Set.Expire(nID As Integer, expireTime As Integer)
- 1.64 NPC.Set.AttackAgility(nID As Integer, updateValue As Integer) As Integer
- 1.65 NPC.Set.Rarity(nID As Integer, updateValue As Integer) As Integer
- 1.66 NPC.Set.SpellNegation(nID As Integer, updateValue As Integer) As Double
- 1.67 NPC.Set.SpellResistance(nID As Integer, updateValue As Double) As Double
- 1.68 NPC.Set.MaxHP(nID As Integer, updateValue As Integer) As Integer
- 1.69 NPC.Set.DeathMessage(nID As Integer, Optional updateValue As String = ")
- 1.70 NPC.Set.VanishMessage(nID As Integer, Optional updateValue As String = ")
- 1.71 NPC.Set.LookMessage(nID As Integer, Optional updateValue As String = ")
- 1.72 NPC.Set.BonusDamage(pID As Integer, damageBonusName As String, Update As String, Optional damageBonusType As Short = 0)
- 1.73 NPC.Set.BonusResist(pID As Integer, damageBonusName As String, Update As String, Optional damageBonusType As Short = 0)
- 1.74 NPC.Set.Guild(pID As Integer, Optional updateValue As String = "")
- 1.75 NPC.Remove.DivinityDodgeBonus(pID As Integer, bonusName As String)
- 1.76 NPC.Remove.DivinityMRBonus(pID As Integer, bonusName As String)
- 1.77 NPC.Remove.BonusDamage(pID As Integer, damageBonusName As String, Optional TypeBonus As Short = 0)
- 1.78 NPC.Remove.BonusResist(pID As Integer, damageBonusName As String, Optional TypeBonus As Short = 0)
NPC
NPC.RandomMove(pID As Integer, bypassStatus As Boolean) As Boolean
- Description=
- Values
- pID=
- bypassStatus=
- Returns=
- Example=NPC.RandomMove( )
NPC.Move(pID As Integer, roomDirection As Integer) As Boolean
- Description=
- Values
- pID=
- roomDirection=
- Returns=
- Example=NPC.Move( )
NPC.PartyCheck(npcID As Integer, pID As Integer) As Boolean
- Description=
- Values
- npcID=
- pID=
- Returns=
- Example=NPC.PartyCheck( )
NPC.ExperienceCalculate(nID As Integer, pID As Integer, pidIsPlayer As Boolean, damage As Integer, death As Boolean)
- Description=
- Values
- nID=
- pID=
- pidIsPlayer=
- damage=
- death=
- Returns=
- Example=NPC.ExperienceCalculate( )
NPC.AddGlobalTimer(npcID As Integer)
- Description=
- Values
- npcID=
- Returns=
- Example=NPC.AddGlobalTimer( )
NPC.RemoveGlobalTimer(npcID As Integer) As Boolean
- Description=
- Values
- npcID=
- Returns=
- Example=NPC.RemoveGlobalTimer( )
NPC.UpdateQuestFlag(npcID As Integer, pIndex As Integer) As Boolean
- Description=
- Values
- npcID=
- pIndex=
- Returns=
- Example=NPC.UpdateQuestFlag( )
NPC.Get.Quests(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.Quests( )
NPC.Get.PartyOwner(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.PartyOwner( )
NPC.Get.AttackDelayMinimum(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.AttackDelayMinimum( )
NPC.Get.AttackDelayMaximum(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.AttackDelayMaximum( )
NPC.Get.DropItems(nID As Integer) As String
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.DropItems( )
NPC.Get.Charm(nID As Integer) As Double
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.Charm( )
NPC.Get.DamageMinimum(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.DamageMinimum( )
NPC.Get.DamageMaximum(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.DamageMaximum( )
NPC.Get.ExperienceHit(nID As Integer) As Long
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.ExperienceHit( )
NPC.Get.ExperienceSlay(nID As Integer) As Long
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.ExperienceSlay( )
NPC.Get.Infravision(nID As Integer) As Double
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.Infravision( )
NPC.Get.Follow(nID As Integer) As Double
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.Follow( )
NPC.Get.SpawnTime(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.SpawnTime( )
NPC.Get.BName(nID As Integer) As String
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.BName( )
NPC.Get.AttackAgility(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.AttackAgility( )
NPC.Get.Rarity(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.Rarity( )
NPC.Get.OriginalGold(nID As Integer) As Long
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.OriginalGold( )
NPC.Get.TameTauntLevel(nID As Integer) As Integer
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.TameTauntLevel( )
NPC.Get.DisbandOnAttack(nID As Integer) As Boolean
- Description=
- Values
- nID=
- Returns=
- Example=NPC.Get.DisbandOnAttack( )
NPC.Set.Alliance(nID As Integer, Optional updateValue As String = "")
- Description=
- Values
- nID=
- updateValue =
- Example=NPC.Set.Alliance( )
NPC.Set.SubjectIdentity(nID As Integer, HeShe As String, HimHer As String, HisHer As String)
- Description=
- Values
- nID=
- HeShe=
- HimHer=
- HisHer=
- Example=NPC.Set.SubjectIdentity( )
NPC.Set.DivinityDodgeBonus(ByVal nID As Integer, ByVal bonusName As String, updateValue As Integer)
- Description=
- Values
- nID=
- bonusName =
- updateValue=
- Returns=
- Example=NPC.Set.DivinityDodgeBonus( )
NPC.Set.DivinityMRBonus(ByVal nID As Integer, ByVal bonusName As String, updateValue As Integer)
- Description=
- Values
- nID=
- bonusName =
- updateValue=
- Returns=
- Example=NPC.Set.DivinityMRBonus( )
NPC.Set.Quests(nID As Integer, updateValue As String) As Boolean
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Quests( )
NPC.Set.DisbandOnAttack(nID As Integer, updateValue As Boolean) As Boolean
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.DisbandOnAttack( )
NPC.Set.TameTauntLevel(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.TameTauntLevel( )
NPC.Set.OriginalGold(nID As Integer, updateValue As Long) As Long
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.OriginalGold( )
NPC.Set.Strength(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Strength( )
NPC.Set.Agility(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Agility( )
NPC.Set.Endurance(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Endurance( )
NPC.Set.Intelligence(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Intelligence( )
NPC.Set.Wisdom(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Wisdom( )
NPC.Set.Charisma(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Charisma( )
NPC.Set.MaxAttacks(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.MaxAttacks( )
NPC.Set.Exhaust(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Exhaust( )
NPC.Set.AttackDelayMinimum(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.AttackDelayMinimum( )
NPC.Set.AttackDelayMaximum(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.AttackDelayMaximum( )
NPC.Set.DamageMinimum(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.DamageMinimum( )
NPC.Set.DamageMaximum(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.DamageMaximum( )
NPC.Set.Armor(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Armor( )
NPC.Set.Deflect(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Deflect( )
NPC.Set.DropItems(nID As Integer, updateValue As Double) As Double
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Charm( )
NPC.Set.DropItems(nID As Integer, updateValue As String)
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.DropItems( )
NPC.Set.Infravision(nID As Integer, updateValue As Double) As Double
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Infravision( )
NPC.Set.Follow(nID As Integer, updateValue As Double) As Double
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Follow( )
NPC.Set.ExperienceHit(nID As Integer, updateValue As Long) As Long
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.ExperienceHit( )
NPC.Set.ExperienceSlay(nID As Integer, updateValue As Long) As Long
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.ExperienceSlay( )
NPC.Set.BName(nID As Integer, updateValue As String)
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.BName( )
NPC.Set.RaceName(nID As Integer, updateValue As String)
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.RaceName( )
NPC.Set.DropItems(nID As Integer, updateValue As String)
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.DropItems( )
NPC.Set.Divinity(nID As Integer, updateValue As String)
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Divinity( )
NPC.Set.Name(nID As Integer, Optional updateValue As String = ")
- Description=
- Values
- nID=
- updateValue "=
- Returns=
- Example=NPC.Set.Name( )
NPC.Set.Party(nID As Integer, pID As Integer, Optional updateRoom As Boolean = False, Optional updatePlayerList As Boolean = False, Optional updateSpawnCount As Boolean = True)
- Description=
- Values
- nID=
- pID=
- updateRoom False=
- updatePlayerList False=
- updateSpawnCount True=
- Returns=
- Example=NPC.Set.Party( )
NPC.Set.PartyAttack(nID As Integer, attack As Integer)
- Description=
- Values
- nID=
- attack=
- Returns=
- Example=NPC.Set.PartyAttack( )
NPC.Set.PCType(nID As Integer, Optional updateValue As String = "")
- Description=
- Values
- nID=
- attack=
- Returns=
- Example=NPC.Set.PCType( )
NPC.Set.Expire(nID As Integer, expireTime As Integer)
- Description=
- Values
- nID=
- expireTime=
- Returns=
- Example=NPC.Set.Expire( )
NPC.Set.AttackAgility(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.AttackAgility( )
NPC.Set.Rarity(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.Rarity( )
NPC.Set.SpellNegation(nID As Integer, updateValue As Integer) As Double
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.SpellNegation( )
NPC.Set.SpellResistance(nID As Integer, updateValue As Double) As Double
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.SpellReduction( )
NPC.Set.MaxHP(nID As Integer, updateValue As Integer) As Integer
- Description=
- Values
- nID=
- updateValue=
- Returns=
- Example=NPC.Set.MaxHP( )
NPC.Set.DeathMessage(nID As Integer, Optional updateValue As String = ")
- Description=
- Values
- nID=
- updateValue "=
- Returns=
- Example=NPC.Set.DeathMessage( )
NPC.Set.VanishMessage(nID As Integer, Optional updateValue As String = ")
- Description=
- Values
- nID=
- updateValue "=
- Returns=
- Example=NPC.Set.VanishMessage( )
NPC.Set.LookMessage(nID As Integer, Optional updateValue As String = ")
- Description=
- Values
- nID=
- updateValue "=
- Returns=
- Example=NPC.Set.LookMessage( )
NPC.Set.BonusDamage(pID As Integer, damageBonusName As String, Update As String, Optional damageBonusType As Short = 0)
- Description=
- Values
- pID=
- damageBonusName=
- Update=
- damageBonusType=
- Returns=
- Example=NPC.Set.BonusDamage( )
NPC.Set.BonusResist(pID As Integer, damageBonusName As String, Update As String, Optional damageBonusType As Short = 0)
- Description=
- Values
- pID=
- damageBonusName=
- Update=
- damageBonusType=
- Returns=
- Example=NPC.Set.BonusResist( )
NPC.Set.Guild(pID As Integer, Optional updateValue As String = "")
- Description=
- Values
- pID=
- updateValue =
- Returns=
- Example=NPC.Set.Guild( )
NPC.Remove.DivinityDodgeBonus(pID As Integer, bonusName As String)
- Description=
- Values
- pID=
- bonusName =
- Returns=
- Example=NPC.Remove.DivinityDodgeBonus( )
NPC.Remove.DivinityMRBonus(pID As Integer, bonusName As String)
- Description=
- Values
- pID=
- bonusName =
- Returns=
- Example=NPC.Remove.DivinityMRBonus( )
NPC.Remove.BonusDamage(pID As Integer, damageBonusName As String, Optional TypeBonus As Short = 0)
- Description=
- Values
- pID=
- damageBonusName=
- TypeBonus =
- Returns=
- Example=NPC.Remove.BonusDamage( )
NPC.Remove.BonusResist(pID As Integer, damageBonusName As String, Optional TypeBonus As Short = 0)
- Description=
- Values
- pID=
- damageBonusName=
- TypeBonus =
- Returns=
- Example=NPC.Remove.BonusResist( )