Key Learnings
- Cobra: This suffix damage stacks if you apply to both your weapons/tome/instrument. e.g. Assuming Cobra 5 on both weapons, it would be 10% instead of 5%. Caution: Unknown whether the cap doubles.
- Salamander: Similar to Cobra, this suffix damage stacks if you apply to both your weapons/tome/instrument. e.g. Assuming Salamander 5 on both weapons, it would be 40% instead of 20%. Caution: Unknown whether the cap doubles.
- Lich: While NPCs have a set amount of mana, their spells and skills do not use this resource. Fully liching an NPC of their mana, they would still be able to cast spells. Keep that in mind when planning NPC strategies.
Suffixes
Suffix | Effect | Equipment |
---|---|---|
Rain | Rain gives a Water divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Boar | Boar gives a Physical Damage Reduction bonus ranging from 1%-3% depending on the affix level. |
Armor, Codex, Talisman |
Combat | Combat gives a flurry damage bonus. |
Weapon |
Eagle | Eagle gives a Magic Damage Reduction bonus ranging from 1%-3% depending on the affix level. |
Armor, Codex, Talisman |
Mongoose | Mongoose gives a Haste bonus ranging 0.03s/0.06s/0.09s/0.12s/0.15s depending on the affix level. |
Weapon, Tome, Instrument |
Owl | Owl gives a Wisdom bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Flame | Flame gives a Fire divinity bonus ranging from 1%-5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Cobra | Cobra gives a Poison Effect bonus on physical attacks ranging from 1%/2%/3%/4%/5% depending on the affix level with a maximum cap of 25 damage per tick. Cobra has a long duration of 148s to 180s. The chance to apply poison is 15% on a successful hit. |
Weapon, Tome, Instrument |
Dusk | Dusk gives a Night divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Perception | Perception gives a Spell Pierce bonus ranging from 1%-5% depending on the affix level. |
Weapon, Tomes |
Spellbound | Spellbound gives a MP Tick bonus of 1. |
Armor, Codex, Talisman |
Vigor | Vigor gives a HP bonus ranging 3/6/9/12/15 depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Foreseeing | Foreseeing gives a Magic Resistance bonus multiplier ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Armor, Codex, Talisman |
Rock | Rock gives an Earth divinity bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Bear | Bear gives an Endurance bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Peacock | Peacock gives a Charisma bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Affliction | Afflication gives a Spell Damage bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Tome |
Lion | Lion gives a Strength bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Class Damage | Class Damage gives a Damage bonus when attacking a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. Works for both melee and magic damage. |
Weapon, Tome, Instrument |
Raven | Raven gives an Intelligence bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Cheetah | Cheetah gives an Agility bonus ranging from 0.1-0.5 depending on the affix level. |
Weapon, Armor, Off-Hand |
Vitality | Vitality gives a HP Tick bonus ranging from 1-3 depending on the affix level. |
Armor |
Storm | Storm gives a Lightning divinity bonus ranging from 1%-5% depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |
Class Blocker (Defense) | Class Defense gives a Defense bonus when being attacked by a specific class ranging 2%/4%/6%/8%/10% depending on the affix level. |
Armor, Shield, Codex, Talisman |
Harm | Harm gives a Damage bonus ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Tome, Instrument |
Lich | Lich gives a MP Leech bonus on physical attacks ranging from 1/2/3/4/5 depending on the affix level. |
Weapon, Tome, Instrument |
Sanguine | Sanguine gives a HP Leech bonus on physical attacks ranging from 1%/2%/3%/4%/5% depending on the affix level. |
Weapon, Tome, Instrument |
Salamander | Salamander gives a Burn Effect bonus on physical attacks ranging 4%/8%/12%/16%/20% depending on the affix level with a maximum cap of 80 damage per tick. Salamander has a short duration of 12s to 20s. The chance to apply poison is 15% on a successful hit. |
Weapon, Tome, Instrument |
Insight | Insight gives a MP bonus ranging 4/8/12/16/20 depending on the affix level. |
Weapon, Armor, Off-Hand, Helmet |