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Difference between revisions of "NPC"

Line 2: Line 2:
  
  
=====NPC.RandomMove(ByVal pID As Integer, bypassStatus As Boolean) As Boolean=====
+
=====NPC.RandomMove(pID As Integer, bypassStatus As Boolean) As Boolean=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 11: Line 11:
  
  
=====NPC.Move(ByVal pID As Integer, roomDirection As Integer) As Boolean=====
+
=====NPC.Move(pID As Integer, roomDirection As Integer) As Boolean=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 29: Line 29:
  
  
=====NPC.ExperienceCalculate(ByVal nID As Integer, ByVal pID As Integer, pidIsPlayer As Boolean, ByVal damage As Integer, ByVal death As Boolean)=====
+
=====NPC.ExperienceCalculate(nID As Integer, pID As Integer, pidIsPlayer As Boolean, damage As Integer, death As Boolean)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 66: Line 66:
  
  
=====NPC.Get.PartyOwner(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.Quests(nID As Integer) As Integer=====
 +
*Description=''  ''
 +
;'''Values'''
 +
:* nID=''  ''
 +
*Returns=''  ''
 +
*Example=''NPC.Get.Quests(  )''
 +
 
 +
 
 +
=====NPC.Get.PartyOwner(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 74: Line 82:
  
  
=====NPC.Get.AttackDelayMinimum(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.AttackDelayMinimum(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 82: Line 90:
  
  
=====NPC.Get.AttackDelayMaximum(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.AttackDelayMaximum(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 90: Line 98:
  
  
=====NPC.Get.Charm(ByVal nID As Integer) As Double=====
+
=====NPC.Get.Charm(nID As Integer) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 98: Line 106:
  
  
=====NPC.Get.DamageMinimum(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.DamageMinimum(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 106: Line 114:
  
  
=====NPC.Get.DamageMaximum(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.DamageMaximum(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 114: Line 122:
  
  
=====NPC.Get.ExperienceHit(ByVal nID As Integer) As Long=====
+
=====NPC.Get.ExperienceHit(nID As Integer) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 122: Line 130:
  
  
=====NPC.Get.ExperienceSlay(ByVal nID As Integer) As Long=====
+
=====NPC.Get.ExperienceSlay(nID As Integer) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 130: Line 138:
  
  
=====NPC.Get.Infravision(ByVal nID As Integer) As Double=====
+
=====NPC.Get.Infravision(nID As Integer) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 138: Line 146:
  
  
=====NPC.Get.Follow(ByVal nID As Integer) As Double=====
+
=====NPC.Get.Follow(nID As Integer) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 146: Line 154:
  
  
=====NPC.Get.SpawnTime(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.SpawnTime(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 154: Line 162:
  
  
=====NPC.Get.BName(ByVal nID As Integer) As String=====
+
=====NPC.Get.BName(nID As Integer) As String=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 162: Line 170:
  
  
=====NPC.Get.AttackAgility(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.AttackAgility(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 170: Line 178:
  
  
=====NPC.Get.Rarity(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.Rarity(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 178: Line 186:
  
  
=====NPC.Get.OriginalGold(ByVal nID As Integer) As Long=====
+
=====NPC.Get.OriginalGold(nID As Integer) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 186: Line 194:
  
  
=====NPC.Get.TameTauntLevel(ByVal nID As Integer) As Integer=====
+
=====NPC.Get.TameTauntLevel(nID As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 194: Line 202:
  
  
=====NPC.Get.DisbandOnAttack(ByVal nID As Integer) As Boolean=====
+
=====NPC.Get.DisbandOnAttack(nID As Integer) As Boolean=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 202: Line 210:
  
  
=====NPC.Set.DisbandOnAttack(ByVal nID As Integer, ByVal updateValue As Boolean) As Boolean=====
+
=====NPC.Set.Quests(nID As Integer, updateValue As String) As Boolean=====
 +
*Description=''  ''
 +
;'''Values'''
 +
:* nID=''  ''
 +
:* updateValue=''  ''
 +
*Returns=''  ''
 +
*Example=''NPC.Set.Quests(  )''
 +
 
 +
 
 +
=====NPC.Set.DisbandOnAttack(nID As Integer, updateValue As Boolean) As Boolean=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 211: Line 228:
  
  
=====NPC.Set.TameTauntLevel(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.TameTauntLevel(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 220: Line 237:
  
  
=====NPC.Set.OriginalGold(ByVal nID As Integer, ByVal updateValue As Long) As Long=====
+
=====NPC.Set.OriginalGold(nID As Integer, updateValue As Long) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 229: Line 246:
  
  
=====NPC.Set.Strength(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Strength(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 238: Line 255:
  
  
=====NPC.Set.Agility(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Agility(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 247: Line 264:
  
  
=====NPC.Set.Endurance(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Endurance(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 256: Line 273:
  
  
=====NPC.Set.Intelligence(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Intelligence(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 265: Line 282:
  
  
=====NPC.Set.Wisdom(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Wisdom(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 274: Line 291:
  
  
=====NPC.Set.Charisma(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Charisma(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 283: Line 300:
  
  
=====NPC.Set.MaxAttacks(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.MaxAttacks(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 292: Line 309:
  
  
=====NPC.Set.Exhaust(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Exhaust(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 301: Line 318:
  
  
=====NPC.Set.AttackDelayMinimum(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.AttackDelayMinimum(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 310: Line 327:
  
  
=====NPC.Set.AttackDelayMaximum(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.AttackDelayMaximum(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 319: Line 336:
  
  
=====NPC.Set.DamageMinimum(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.DamageMinimum(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 328: Line 345:
  
  
=====NPC.Set.DamageMaximum(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.DamageMaximum(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 337: Line 354:
  
  
=====NPC.Set.Armor(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Armor(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 346: Line 363:
  
  
=====NPC.Set.Deflect(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Deflect(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 355: Line 372:
  
  
=====NPC.Set.Charm(ByVal nID As Integer, ByVal updateValue As Double) As Double=====
+
=====NPC.Set.Charm(nID As Integer, updateValue As Double) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 364: Line 381:
  
  
=====NPC.Set.Infravision(ByVal nID As Integer, ByVal updateValue As Double) As Double=====
+
=====NPC.Set.Infravision(nID As Integer, updateValue As Double) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 373: Line 390:
  
  
=====NPC.Set.Follow(ByVal nID As Integer, ByVal updateValue As Double) As Double=====
+
=====NPC.Set.Follow(nID As Integer, updateValue As Double) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 382: Line 399:
  
  
=====NPC.Set.ExperienceHit(ByVal nID As Integer, ByVal updateValue As Long) As Long=====
+
=====NPC.Set.ExperienceHit(nID As Integer, updateValue As Long) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 391: Line 408:
  
  
=====NPC.Set.ExperienceSlay(ByVal nID As Integer, ByVal updateValue As Long) As Long=====
+
=====NPC.Set.ExperienceSlay(nID As Integer, updateValue As Long) As Long=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 400: Line 417:
  
  
=====NPC.Set.BName(ByVal nID As Integer, ByVal updateValue As String)=====
+
=====NPC.Set.BName(nID As Integer, updateValue As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 409: Line 426:
  
  
=====NPC.Set.RaceName(ByVal nID As Integer, ByVal updateValue As String)=====
+
=====NPC.Set.RaceName(nID As Integer, updateValue As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 418: Line 435:
  
  
=====NPC.Set.DropItems(ByVal nID As Integer, ByVal updateValue As String)=====
+
=====NPC.Set.DropItems(nID As Integer, updateValue As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 427: Line 444:
  
  
=====NPC.Set.DropMode(ByVal nID As Integer, ByVal updateValue As Integer)=====
+
=====NPC.Set.DropMode(nID As Integer, updateValue As Integer)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 436: Line 453:
  
  
=====NPC.Set.Divinity(ByVal nID As Integer, ByVal updateValue As String)=====
+
=====NPC.Set.Divinity(nID As Integer, updateValue As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 445: Line 462:
  
  
=====NPC.Set.Name(ByVal nID As Integer, Optional ByVal updateValue As String = ")=====
+
=====NPC.Set.Name(nID As Integer, Optional updateValue As String = ")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 454: Line 471:
  
  
=====NPC.Set.Party(ByVal nID As Integer, ByVal pID As Integer, Optional ByVal updateRoom As Boolean = False, Optional ByVal updatePlayerList As Boolean = False)=====
+
=====NPC.Set.Party(nID As Integer, pID As Integer, Optional updateRoom As Boolean = False, Optional updatePlayerList As Boolean = False)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 465: Line 482:
  
  
=====NPC.Set.PartyAttack(ByVal nID As Integer, ByVal attack As Integer)=====
+
=====NPC.Set.PartyAttack(nID As Integer, attack As Integer)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 474: Line 491:
  
  
=====NPC.Set.PCType(ByVal nID As Integer, Optional ByVal updateValue As String = "")=====
+
=====NPC.Set.PCType(nID As Integer, Optional updateValue As String = "")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 483: Line 500:
  
  
=====NPC.Set.Expire(ByVal nID As Integer, ByVal expireTime As Integer)=====
+
=====NPC.Set.Expire(nID As Integer, expireTime As Integer)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 492: Line 509:
  
  
=====NPC.Set.AttackAgility(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.AttackAgility(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 501: Line 518:
  
  
=====NPC.Set.Rarity(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.Rarity(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 510: Line 527:
  
  
=====NPC.Set.SpellNegation(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.SpellNegation(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 519: Line 536:
  
  
=====NPC.Set.SpellResistance(ByVal nID As Integer, ByVal updateValue As Double) As Double=====
+
=====NPC.Set.SpellResistance(nID As Integer, updateValue As Double) As Double=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 528: Line 545:
  
  
=====NPC.Set.MaxHP(ByVal nID As Integer, ByVal updateValue As Integer) As Integer=====
+
=====NPC.Set.MaxHP(nID As Integer, updateValue As Integer) As Integer=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 537: Line 554:
  
  
=====NPC.Set.DeathMessage(ByVal nID As Integer, Optional ByVal updateValue As String = ")=====
+
=====NPC.Set.DeathMessage(nID As Integer, Optional updateValue As String = ")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 546: Line 563:
  
  
=====NPC.Set.VanishMessage(ByVal nID As Integer, Optional ByVal updateValue As String = ")=====
+
=====NPC.Set.VanishMessage(nID As Integer, Optional updateValue As String = ")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 555: Line 572:
  
  
=====NPC.Set.LookMessage(ByVal nID As Integer, Optional ByVal updateValue As String = ")=====
+
=====NPC.Set.LookMessage(nID As Integer, Optional updateValue As String = ")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 564: Line 581:
  
  
=====NPC.Set.BonusDamage(ByVal pID As Integer, isIDPlayer As Boolean, ByVal damageBonusName As String, Update As Integer)=====
+
=====NPC.Set.BonusDamage(pID As Integer, isIDPlayer As Boolean, damageBonusName As String, Update As Integer)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 575: Line 592:
  
  
=====NPC.Set.BonusResist(ByVal pID As Integer, isIDPlayer As Boolean, ByVal damageBonusName As String, Update As Integer)=====
+
=====NPC.Set.BonusResist(pID As Integer, isIDPlayer As Boolean, damageBonusName As String, Update As Integer)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 586: Line 603:
  
  
=====NPC.Set.Guild(ByVal pID As Integer, Optional updateValue As String = "")=====
+
=====NPC.Set.Guild(pID As Integer, Optional updateValue As String = "")=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 595: Line 612:
  
  
=====NPC.Remove.BonusDamage(ByVal pID As Integer, isIDPlayer As Boolean, ByVal damageBonusName As String)=====
+
=====NPC.Remove.BonusDamage(pID As Integer, isIDPlayer As Boolean, damageBonusName As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''
Line 605: Line 622:
  
  
=====NPC.Remove.BonusResist(ByVal pID As Integer, isIDPlayer As Boolean, ByVal damageBonusName As String)=====
+
=====NPC.Remove.BonusResist(pID As Integer, isIDPlayer As Boolean, damageBonusName As String)=====
 
*Description=''  ''
 
*Description=''  ''
 
;'''Values'''
 
;'''Values'''

Revision as of 13:49, 5 October 2018

Contents

NPC

NPC.RandomMove(pID As Integer, bypassStatus As Boolean) As Boolean
  • Description=
Values
  • pID=
  • bypassStatus=
  • Returns=
  • Example=NPC.RandomMove( )


NPC.Move(pID As Integer, roomDirection As Integer) As Boolean
  • Description=
Values
  • pID=
  • roomDirection=
  • Returns=
  • Example=NPC.Move( )


NPC.PartyCheck(npcID As Integer, pID As Integer) As Boolean
  • Description=
Values
  • npcID=
  • pID=
  • Returns=
  • Example=NPC.PartyCheck( )


NPC.ExperienceCalculate(nID As Integer, pID As Integer, pidIsPlayer As Boolean, damage As Integer, death As Boolean)
  • Description=
Values
  • nID=
  • pID=
  • pidIsPlayer=
  • damage=
  • death=
  • Returns=
  • Example=NPC.ExperienceCalculate( )


NPC.AddGlobalTimer(npcID As Integer)
  • Description=
Values
  • npcID=
  • Returns=
  • Example=NPC.AddGlobalTimer( )


NPC.RemoveGlobalTimer(npcID As Integer) As Boolean
  • Description=
Values
  • npcID=
  • Returns=
  • Example=NPC.RemoveGlobalTimer( )


NPC.UpdateQuestFlag(npcID As Integer, pIndex As Integer) As Boolean
  • Description=
Values
  • npcID=
  • pIndex=
  • Returns=
  • Example=NPC.UpdateQuestFlag( )


NPC.Get.Quests(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.Quests( )


NPC.Get.PartyOwner(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.PartyOwner( )


NPC.Get.AttackDelayMinimum(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.AttackDelayMinimum( )


NPC.Get.AttackDelayMaximum(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.AttackDelayMaximum( )


NPC.Get.Charm(nID As Integer) As Double
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.Charm( )


NPC.Get.DamageMinimum(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.DamageMinimum( )


NPC.Get.DamageMaximum(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.DamageMaximum( )


NPC.Get.ExperienceHit(nID As Integer) As Long
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.ExperienceHit( )


NPC.Get.ExperienceSlay(nID As Integer) As Long
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.ExperienceSlay( )


NPC.Get.Infravision(nID As Integer) As Double
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.Infravision( )


NPC.Get.Follow(nID As Integer) As Double
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.Follow( )


NPC.Get.SpawnTime(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.SpawnTime( )


NPC.Get.BName(nID As Integer) As String
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.BName( )


NPC.Get.AttackAgility(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.AttackAgility( )


NPC.Get.Rarity(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.Rarity( )


NPC.Get.OriginalGold(nID As Integer) As Long
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.OriginalGold( )


NPC.Get.TameTauntLevel(nID As Integer) As Integer
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.TameTauntLevel( )


NPC.Get.DisbandOnAttack(nID As Integer) As Boolean
  • Description=
Values
  • nID=
  • Returns=
  • Example=NPC.Get.DisbandOnAttack( )


NPC.Set.Quests(nID As Integer, updateValue As String) As Boolean
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Quests( )


NPC.Set.DisbandOnAttack(nID As Integer, updateValue As Boolean) As Boolean
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.DisbandOnAttack( )


NPC.Set.TameTauntLevel(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.TameTauntLevel( )


NPC.Set.OriginalGold(nID As Integer, updateValue As Long) As Long
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.OriginalGold( )


NPC.Set.Strength(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Strength( )


NPC.Set.Agility(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Agility( )


NPC.Set.Endurance(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Endurance( )


NPC.Set.Intelligence(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Intelligence( )


NPC.Set.Wisdom(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Wisdom( )


NPC.Set.Charisma(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Charisma( )


NPC.Set.MaxAttacks(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.MaxAttacks( )


NPC.Set.Exhaust(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Exhaust( )


NPC.Set.AttackDelayMinimum(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.AttackDelayMinimum( )


NPC.Set.AttackDelayMaximum(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.AttackDelayMaximum( )


NPC.Set.DamageMinimum(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.DamageMinimum( )


NPC.Set.DamageMaximum(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.DamageMaximum( )


NPC.Set.Armor(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Armor( )


NPC.Set.Deflect(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Deflect( )


NPC.Set.Charm(nID As Integer, updateValue As Double) As Double
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Charm( )


NPC.Set.Infravision(nID As Integer, updateValue As Double) As Double
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Infravision( )


NPC.Set.Follow(nID As Integer, updateValue As Double) As Double
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Follow( )


NPC.Set.ExperienceHit(nID As Integer, updateValue As Long) As Long
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.ExperienceHit( )


NPC.Set.ExperienceSlay(nID As Integer, updateValue As Long) As Long
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.ExperienceSlay( )


NPC.Set.BName(nID As Integer, updateValue As String)
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.BName( )


NPC.Set.RaceName(nID As Integer, updateValue As String)
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.RaceName( )


NPC.Set.DropItems(nID As Integer, updateValue As String)
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.DropItems( )


NPC.Set.DropMode(nID As Integer, updateValue As Integer)
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.DropMode( )


NPC.Set.Divinity(nID As Integer, updateValue As String)
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Divinity( )


NPC.Set.Name(nID As Integer, Optional updateValue As String = ")
  • Description=
Values
  • nID=
  • updateValue "=
  • Returns=
  • Example=NPC.Set.Name( )


NPC.Set.Party(nID As Integer, pID As Integer, Optional updateRoom As Boolean = False, Optional updatePlayerList As Boolean = False)
  • Description=
Values
  • nID=
  • pID=
  • updateRoom False=
  • updatePlayerList False=
  • Returns=
  • Example=NPC.Set.Party( )


NPC.Set.PartyAttack(nID As Integer, attack As Integer)
  • Description=
Values
  • nID=
  • attack=
  • Returns=
  • Example=NPC.Set.PartyAttack( )


NPC.Set.PCType(nID As Integer, Optional updateValue As String = "")
  • Description=
Values
  • nID=
  • attack=
  • Returns=
  • Example=NPC.Set.PCType( )


NPC.Set.Expire(nID As Integer, expireTime As Integer)
  • Description=
Values
  • nID=
  • expireTime=
  • Returns=
  • Example=NPC.Set.Expire( )


NPC.Set.AttackAgility(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.AttackAgility( )


NPC.Set.Rarity(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.Rarity( )


NPC.Set.SpellNegation(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.SpellNegation( )


NPC.Set.SpellResistance(nID As Integer, updateValue As Double) As Double
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.SpellReduction( )


NPC.Set.MaxHP(nID As Integer, updateValue As Integer) As Integer
  • Description=
Values
  • nID=
  • updateValue=
  • Returns=
  • Example=NPC.Set.MaxHP( )


NPC.Set.DeathMessage(nID As Integer, Optional updateValue As String = ")
  • Description=
Values
  • nID=
  • updateValue "=
  • Returns=
  • Example=NPC.Set.DeathMessage( )


NPC.Set.VanishMessage(nID As Integer, Optional updateValue As String = ")
  • Description=
Values
  • nID=
  • updateValue "=
  • Returns=
  • Example=NPC.Set.VanishMessage( )


NPC.Set.LookMessage(nID As Integer, Optional updateValue As String = ")
  • Description=
Values
  • nID=
  • updateValue "=
  • Returns=
  • Example=NPC.Set.LookMessage( )


NPC.Set.BonusDamage(pID As Integer, isIDPlayer As Boolean, damageBonusName As String, Update As Integer)
  • Description=
Values
  • pID=
  • isIDPlayer=
  • damageBonusName=
  • Update=
  • Returns=
  • Example=NPC.Set.BonusDamage( )


NPC.Set.BonusResist(pID As Integer, isIDPlayer As Boolean, damageBonusName As String, Update As Integer)
  • Description=
Values
  • pID=
  • isIDPlayer=
  • damageBonusName=
  • Update=
  • Returns=
  • Example=NPC.Set.BonusResist( )


NPC.Set.Guild(pID As Integer, Optional updateValue As String = "")
  • Description=
Values
  • pID=
  • updateValue =
  • Returns=
  • Example=NPC.Set.Guild( )


NPC.Remove.BonusDamage(pID As Integer, isIDPlayer As Boolean, damageBonusName As String)
  • Description=
Values
  • pID=
  • isIDPlayer=
  • damageBonusName=
  • Returns=
  • Example=NPC.Remove.BonusDamage( )


NPC.Remove.BonusResist(pID As Integer, isIDPlayer As Boolean, damageBonusName As String)
  • Description=
Values
  • pID=
  • isIDPlayer=
  • damageBonusName=
  • Returns=
  • Example=NPC.Remove.BonusResist( )